![]() ![]() XP_at_100% = (income_XP + p * repair_XP) / (hours + p * repair_hours) The calculation of the XP per hour is (p = 0.07236): This will give you 70% of the money, but 100% of the XP! So if your goal is to collect as much XP as possible, you best hit a (yellow) $-sign as soon as possible. The income of a structure can first be collected when 70% of the income-time is passed. ![]() A repair gives more XP in less time, than the XP of an income collection for a structure. A repair costs money, but gives XP (each disadvantage has its advantage). There is a chance of 7.236% that a structure needs a repair.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |